UIX allows for simple text content adaption depending on the user's selected language.

Localized text content can be realized with the help of dynamic text pointers that change their value depending on the user language.

You can get the current user language withDATEX.Runtime.ENV.LANG or UIX.language.

Defining localized text in DATEX resource scripts

The easiest way to create and load localizations is to define texts for multiple languages in a DATEX Script (.dx) file using the localtext helper function:

// file: localized.dx
use localtext from #std;

export const plane = localtext {
    en: "Plane",
    de: "Flugzeug",
    fr: "Avion"

The exported plane pointer now contains a text value that changes depending on the current language.

The exported plane value from the DATEX Script file can be imported with datex.get:

const { plane } = await datex.get("./localized.dx");
export default <h1>{plane}</h1>;

DATEX Script exports can also get automatically mapped to component properties with the @include decorator:

import { Component } from "uix/components/Component.ts";
import { template } from "uix/html/template.ts";
import { include } from "uix/base/decorators.ts";

@template(function(this: MyApp) {
    return <h1>{this.plane} ✈️</h1>;
export class MyApp extends Component {
    @include("./localized.dx") plane!: string;

Defining localized texts with TypeScript

Localized texts can also be defined in TypeScript with the localtext method.

import { localtext } from "unyt_core/datex_short.ts";

const strings = {
    title: localtext({
        de: 'Hallo Welt',
        en: 'Hello world'
    subtitle: localtext({
        de: 'Das ist meine App',
        en: 'This is my app'

function myApp() {
    return <>

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